Void Merchant
I use to like the old buy low sell high games like dope wars etc so its modeled after that style of game play.
This is my first attempt at building a game so please be gentle but I would appreciate the feedback
Trade. Survive. Profit.
You're a deep-space trader working Sector 7 Gamma — five inner worlds and three lawless Rim stations connected by warp lanes. Buy low, sell high, and try to retire rich before your days run out.
Features:
Dynamic economy — prices shift with supply and demand. Your trades ripple across neighbouring planets. Chase price spikes, but watch out — sell too much and you'll crash the market
The Outer Rim — alien homeworlds and derelict stations where Quantum Cores and Ancient Relics fetch fortunes, but pirates, customs, and worse are waiting
Procedural planet traits — each run reshuffles specialties, economies, and hazards. One game Vela is a tax haven; the next it's under embargo
Rival trader — Kael Voss is out there buying your stock and undercutting your routes. Trade intel with him, bribe your way past him, or fight him in the Rim
Rolling objectives — bonus contracts keep each run unpredictable. Deliver cargo, clear debt, or hit profit targets before time runs out
Four ships, five modules, three difficulties — from the duct-taped Rustbucket to the Apex Trader, upgrade your way through Drifter, Merchant, or Void Runner difficulty
Debt system — take loans to fund big plays, but interest compounds and the collectors aren't patient
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Thalium |
| Genre | Role Playing |
| Tags | Space, Trading |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- Added Feature1 day ago


