I use to like the old buy low sell high games like dope wars etc so its modeled after that style of game play.

This is my first attempt at building a game so please be gentle but I would appreciate the feedback



Trade. Survive. Profit.                                                                                                                                                

You're a deep-space trader working Sector 7 Gamma — five inner worlds and three lawless Rim stations connected by warp lanes. Buy low, sell high, and try to retire rich before your days run out.                                                                                                            

                                                                                                                                                          

  Features:                                                                                                                                               

  Dynamic economy — prices shift with supply and demand. Your trades ripple across neighbouring planets. Chase price spikes, but watch out — sell too much and you'll crash the market                                                                                                                        

  The Outer Rim — alien homeworlds and derelict stations where Quantum Cores and Ancient Relics fetch fortunes, but pirates, customs, and worse are waiting                                                                                                                                                   

Procedural planet traits — each run reshuffles specialties, economies, and hazards. One game Vela is a tax haven; the next it's under embargo           

Rival trader — Kael Voss is out there buying your stock and undercutting your routes. Trade intel with him, bribe your way past him, or fight him in the Rim                                                                                                                                                   

Rolling objectives — bonus contracts keep each run unpredictable. Deliver cargo, clear debt, or hit profit targets before time runs out

Four ships, five modules, three difficulties — from the duct-taped Rustbucket to the Apex Trader, upgrade your way through Drifter, Merchant, or Void Runner difficulty

Debt system — take loans to fund big plays, but interest compounds and the collectors aren't patient 

Updated 1 day ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorThalium
GenreRole Playing
TagsSpace, Trading
AI DisclosureAI Assisted, Code, Graphics, Text

Development log